Skip to main content

Virtual worlds, real leaders - Online games put the future of business leadership on display

What new skills and competencies will leaders need to succeed in work environments that are increasingly virtual and distributed? What types of training and tools can forward—thinking companies use to enable a new breed of leader that thrives in these uncertain environments? Are there people who already have these skills, or places where these new skills are being developed and refined?

Online games, and specifically massively multiplayer online role—playing games, offer a glimpse at how leaders develop and operate in environments that are highly distributed, global, hyper-competitive, and virtual. This report explains how.

Virtual Worlds, Real Leaders: read the full report (1.29MB)


shadow
Health care
Global Innovation Outlook
The above report is part of a global conversation IBM is hosting about innovation that can change the world.
Learn more.
(US)
Speech
Thought leadership on leadership

IBM's Institute for Business Value reports on leadership in a distributed, gaming world. Read the report. (194KB)

IBM Research Internet moves to the 3rd dimension
Online audio, online games
The GIO podcast series looks at the intersection of games and work from several different angles. Take a listen.
Environment
Real, Virtual Business
Check out the IBM Business Center (staffed during regular business hours) in the popular online world of Second Life.
Stay on top of innovation that matters
Stay on top of innovation that matters
More Ideas from IBM
Business Innovation Centre
shadow
This issue in PDF (1.29 MB)
Get Adobe® Reader®
View non-Flash version
Subscribe via RSS XML
Help with subscribing
Other company, product, or service names may be trademarks or service marks of others.